So I want to give some feedback to Avery Alder about the sneak preview of MH2. I’d like to hear some other people’s thoughts, though, about whether my idea is worthwhile.
There’s been a fair amount of rumbling about the removal of manipulate an NPC, and I think it’s a fair rumble. Not necessarily the removal of the move itself – I think it’s awesome that it’s effectively been folded into pulling strings, and I think that using strings to get NPCs to do what you want (the same way they work on PCs) is pretty ideal.
The problem is that as of right now, there’s no Basic Move way to generate strings except via turn someone on. If you want to pull a string on an NPC (or a PC for that matter!), first you have to get them hot and bothered. That’s definitely a great way to get influence over someone, but it feels weird and off-putting for it to be the only way.
So here’s my thought: turn someone on is the “carrot” way to gain social leverage on someone – it’s about enticement based on desire. What’s missing, I think, is a “stick” method of gaining social leverage. Coercion based on fear. Desire and fear are natural partners in Monsterhearts, so I feel like having them both be ways to get strings works thematically.
Shut someone down doesn’t work for these purposes. It doesn’t generate strings. It’s not about getting someone to do what you want, it’s pretty explicitly about weakening them. Removing their strings, putting a debilitating condition on them, or emphasizing their weakness compared to you.
So I’m proposing a new Basic Move, threaten someone play on someone’s fears. My mechanics are shitty, so don’t pay attention to the details beyond “get a string by making them afraid of you,” the idea here is what’s important.
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When you threaten someone play on someone’s fears, roll with Dark. On a 10 up, gain a string on them and carry 1 forward. On a 7-9, you still gain a string on them, but you’ve made them angry as well as afraid, so they carry 1 forward.
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Here are some example situations where a player might roll to threaten someone play on someone’s fears:
“I slam Jake into his locker and loom over him. ‘Don’t forget my paper is due tomorrow. I want an A this time.’ I hold my fist in front of his face for a second before I leave with a glare.”
“I lean in close and whisper in Serena’s ear ‘I know who you were with last night.’ I shoot an obvious glance across the room to Cassidy, then to Serena’s boyfriend on the other side of the room.”
“‘I’m not dumb enough to think I could take you in a fight, Rico. But Wendy isn’t much of a fighter. And you can’t be with her 24/7. Think about it.'”
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So. Feedback? Try not to pick at the exact mechanics; I’m sure Avery can come up with something way better. The important thing here is the proposal for a coercive fear-based string generating Basic Move rolled with Dark.